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Computer Graphics




Computer graphics are known to be pictures and drawings pro­duced by computers. A graphics program interprets the input pro­vided by the user and transports it into images that can be displayed on the screen, printed on paper or transferred to microfilm. In the process the computer uses hundreds of mathematical formulas to convert the bits of data into precise shapes and colours. Graphics can be developed for a variety of uses including illustrations, archi­tectural designs and detailed engineering drawings.

Mechanical engineering uses sophisticated programs for appli­cations in computer-aided design (CAD) and computer-aided manufacturing (CAM). In the car industry CAD software is used to develop, model and test car designs before the actual parts are made. This can save a lot of time and money.

Basically, computer graphics help users to understand complex information quickly by presenting it in more understandable and clearer visual forms. Electric engineers use computer graphics for designing circuits and in business it is possible to present informa­tion as graphics and diagrams. These are certain to be much more effective ways of communicating than lists of figures or long expla­nations.

Today, three-dimensional graphics along with colour and com­puter animation are supposed to be essential for graphic design, computer-aided engineering (CAE) and academic research. Com­puter animation is the process of creating objects and pictures which move across the screen; it is used by scientists and engineers to analyze problems. With appropriate software they can study the structure of objects and how it is affected by particular changes.


A graphic package is the software that enables the user to draw and manipulate objects on a computer. Each graphic package has its own facilities, as well as a wide range of basic drawing and paint­ing tools. The collection of tools in a package is known as a palette. The basic geometric shapes, such as lines between two points, arcs, circles, polygons, ellipses and even text, making graphical objects are called «primitives». You can choose both the primitive you want and where it should go on the screen. Moreover, you can specify the «attributes» of each primitive, e.g., its colour, line type and so on. The various tools in a palette usually appear together as pop-up icons in a menu. To use one you can activate it by clicking on it.

After specifying the primitives and their attributes you must transform them. Transformation means moving or manipulating the object by translating, rotating and scaling the object.

Translation is moving an object along an axis to somewhere else in the viewing area. Rotation is turning the object larger or smaller in any of the horizontal, vertical or depth direction (corresponding to the x, у and z axis). The term «rendering» describes the tech­niques used to make your object look real. Rendering includes hid­den surface removal, light sources and reflections.


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