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What do you think? 1. Can you think of a specific instance when you have become frustrated with a software user interface?




1. Can you think of a specific instance when you have become frustrated with a software user interface?

2. Is it possible to make computer software significantly easier to use?

3. Would you agree that programmers do not understand the viewpoint of a typical computer user and consequently produce bad software?

Final test. Do the tasks in the following test.

 

1. Which of the following types of editors provide tools to create programs by pointing and clicking …?

a) programming editor b) VDE c) GUI d) control editor

2. Most programming languages include control structures known as … .

a) sequence b) selection c) repetition d) all of the above

3. During … execution, the computer performs each instruction in the order that appears.

4. A class is a template for a group of objects with similar characteristics. (True/False)

5. The … paradigm is based on the idea that the solution for the problem can be visualized in terms of objects that interact with each other.

6. OO programmers often use … diagrams to plan the classes for a program.

7. A(n) … is a graphical representation of the way a computer should progress from one instruction to the next when it performs a task.

8. A(n) … is a set of steps for carrying out a task that can be written down and implemented.

9. The set of superclasses and subclasses that are related to each other is referred to as a class … .

10. In an OO program, objects send and receive … to initiate actions, which the programmer defines by creating a(n) … .

11. A(n) … control structure tells a computer what to do based on whether a condition is true or false.

12. A(n) … is a segment of code that defines an action.

13. The process of passing certain characteristics from a superclass to a subclass is referred to as … .

14. A(n) … attribute is an attribute that is available for use by any routine in a program.

15. Which of the following is NOT an example of a repetition command?

a) FOR…NEXT b) WHILE…..WHEND c) DO…..WHILE d) IF….THEN

16. In a problem statement, a(n) … is something that you accept as true in order to proceed with program planning.

17. A program written in a(n) … language typically consists of self-contained instructions in a sequence that indicates how a task is to be performed or a problem is to be solved.

a) object-oriented b) procedural c) event-driven d) functional

18. Smalltalk, Eiffel, Java, C++ are all programming languages that support the object-oriented paradigm. (True/False)

19. FORTRAN is considered a good choice for object-oriented programming. (True/False)

20. Which of the following terms refer to the way a computer programmer conceptualizes and structures the tasks that a computer performs …?

a) programming paradigm c) object-oriented design

b) algorithm development d) logical architecture

 

Projects. Choose and perform one of the projects given.

1. Programming computer games is a complex task. A central program ties together numerous aspects of the game, such as characters, scenery, buildings, monsters, weapons, treasure, food, and sounds. To appreciate the complexity of game programming, play a computer game. Make a list of the objects you encounter during the first five minutes of the game. You might have to stop and restart the game several times to complete your list. Don’t forget to include the title screen, introductory music, video, and so on. (Don’t include the time it takes you to watch the video in your five-minute viewing period.) Expand your list of objects by adding descriptions of what happens to the objects. Take a screenshot of the game during your observation period. Submit your list and screenshot. Indicate the name of the game you observed on the screenshot. Follow your instructor’s guidelines for printed or electronic documents.

2. The computer game industry is hot and employs professionals from a wide variety of career fields, including programmers, artists, musicians, narrators, writers, producers, accountants, photographers, videographers, historians, military science, and physicists. Think about your career field. How would a professional in your career field fit into a computer game development team? What aspect of the game would they work on? Jot down your thoughts, and then go online and search for information about computer game development. What can you learn about jobs in the computer game industry for people with skills in your chosen career field? Submit your findings in a format of your choice. You can write a one-page summary or get creative and work up a brochure or 30-second radio spot.

 
 
Св. план 2009, поз.

 

Учебное издание

 

Методическое пособие

по совершенствованию навыков чтения и говорения

на английском языке для студентов ФКСиС и ФИТиУ

Часть 2

 

 

Составители: Наталия Григорьевна. Касперович,

Елена Васильевна Барановская,

Наталья Ивановна Дубовец,

Елена Дмитриевна Лысенок,

Раиса Тихоновна Максимчук,

Ольга Владимировна Пинчук,

Людмила Евгеньевна Синкевич,

Ирина Григорьевна Субботкина,

Наталья Григорьевна Украинец,

Елена Николаевна Щекотович.

 

 

Корректор Е.Н. Батурчик

 

 

Подписано в печать Формат 60х84 1/16

Бумага Печать Усл.печ.л.

Уч. – изд. л. Тираж экз. Заказ

Издатель и полиграфическое исполнение: Учреждение образования

“Белорусский государственный университет информатики и радиоэлектроники”

Лицензия на осуществление издательской деятельности № 02330/0056964 от 01.04.2004

Лицензия на осуществление полиграфической деятельности № 02330/0133108 от 03.04.2004

220013, Минск, П.Бровки, 6


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